Original Manual

Scans of the original manual
| Front Cover | Inside Front Cover |
| Page 01 | Page 02 | Page 03 | Page 04 | Page 05 | Page 06 | Page 07 | Page 08 | Page 09 | Page 10 |
| Page 11 | Page 12 | Page 13 | Page 14 | Page 15 | Page 16 | Page 17 | Page 18 | Page 19 | Page 20 |
| Inside Back Cover | Back Cover |

Only the manual text is below. To see the manual pictures, click on the links above.


Inside Front Cover
COPYRIGHT
Copyright 1985© by FTL Games/Software Heaven Inc. All rights reserved. No part of this publication may be reproduced, transcribed, copied, translated, or reduced to and electronic medium or machine readable form without prior written permission of Software Heaven Inc. P.O. Box 112489, San Diego, California 92111.

DISCLAIMER
FTL Games/Software Heaven Inc. makes no representations or warranties with respect to this publication or its contents and specifically disclaims any implied warranties of merchantability or fitness for any particular purpose. In addition, FTL Games/Software Heaven Inc. reserves the right to revise this publication and to make changes from time to time in its contents without obligation of FTL Games/Software Heaven Inc. to notify any person of such revisions or changes.

TRADEMARKS
FTL Games, the FTL logo, SunDog, the SunDog logo, and ZoomAction are trademarks of Software Heaven Inc. ATARI 520ST is the registered trademark of the Atari Corporation.

We understand your concerns about disk damage or failure. Because of this, each registered SunDog™ owner may purchase one backup copy of Version 2.0 for $10. Send your money With your registration card. Checks should be made out to Software Heaven Inc. This copy is for backup purposes only and is not for resale. And, of course, we offer our standard limited warranty on disk media, described in the back of this manual.


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S U N D O G
FROZEN LEGACY

A ZoomAction™ Adventure Game

FTL Games
P.O. Box 112489
San Diego, CA 92111

Program Design............................. Bruce Webster, Wayne Holder
Atari Development Team....... Doug Bell, A.J. Jaros, Mike Newton
Prologue......................................... Nancy L. Holder
Box Cover Art.................................... David Carrow


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PROLOGUE

Jondd!

It was the first thing Zed saw as he regained consciousness from the hyperjump. He stared at the swirling, purple planet, tightening his hands on the arms of his chair. Jondd, where the key to his future lay waiting, where there was a slim chance to free himself from the backbreaking drudgery of the glass mines...

Across from him in the elegant ramcruiser, Magram, the lawyer assigned to his case, unbuckled his seat belt and stretched.

The scented air began to circulate again, wafting over the smooth Dunga-skin traveling seats and the convenience tables beside each of them. On Zed's lay a holocopy of his Uncle Brock's last will and testament and the Uniteller codes for his bank accounts, scattered on various star systems. These were two of the things he had inherited from the relative he had never known.

Another was the SunDog.

The lawyer draped the seat straps over the arm rests, allowing his huge belly to sag within the contours of his unisuit. Zed had disliked him on sight - but then, he had never had much use for the double-mouthed, scarlet-hued natives of the Rithan system. They plundered his home planet, controlling the mines as well as the courts, seeing to it that there was never any justice for those who risked their lives to gather playthings for the idle rich. How ironic that, of all the lawyers who worked for the firm of Spinner, Crest, and Tatuatha, a Rithan should be assigned to handle his case...

The fat, red man gave him a disdainful smile with both of his mouths, the one for chewing revealing yellow, crooked teeth; the one below it, for liquids, gummy and pink. Zed gazed at him, his face a mask, revealing nothing of the emotion that churned inside him.

Jondd. They were almost there.

"You look pale, Zed," Magram said. "Most groundhogs - sorry, I mean, land dwellers - usually find their first hyperjump a bit harrowing. Of course, it was a longer one than usual, since our system is a long way from here. I suppose our cells flew apart for a few extra moments, but it was nothing, really. Myself, I find hypertravel...tedious."

And I find you tedious, Zed thought. The Rithan knew full well that he was always pale, spending the daylight hours deep below the earth.

A groundhog. The lawyer had even spoken the hated work to his face. His people had always been mine worker, doomed to a brutal, and usually short, existence. By pure accident of birth, they toiled while others - those of the higher classes - enjoyed the results of the killing work that took men like Zed's father, and his father, and his, at a frighteningly early age.

But there had been an uncle - a brother his father had never mentioned. And in his lifetime, he had enjoyed the rights and privileges of those born above the surfaces of the planets. Among them, he had chosen his own name.

Which I shall do as well, Zed decided. "Zed" was assigned to me by the Union - a miner name. I'll call myself what I please to declare my freedom.


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More importantly, though, his uncle had owned a ship.

"SunDog," Zed whispered.

"Did you say something?" Magram asked, leaning forward.

Zed regarded him. Let the Rithan preen and taunt. Within hours, he would be free of him, free for the first time in his life to shape his own destiny...

As if reading his mind, Magram pressed his fingertips together and settled his chin on them. "You realize, of course, that I know you're going to fail in your mission. You haven't got a chance in a million of succeeding."

Zed raised his chin. "They why are you hanging over my uncle's ship to me?"

Magram laughed. "Because we have nothing to lose. For one thing, we can sell SunDog - after you've failed. Or, if you're blown up in battle or lose it to pirates, we can collect the insurance. And there's always our famous legal system to fall back on."

He leaned back in his chair. "It's a pity the courts require heirs to inherit everything, good and bad. Along with your uncle's worldly goods, you've inherited his debts and obligations. And Brock Dor-Ceed was very obligated to us."

He eyed Zed. "The Society of the New Faith has already paid us tremendous sums to deliver all the materials necessary to build their new colony, and to transport their cryogenically frozen disciples there as well. 'Cryogens,' we call them. And we, in turn, accepted your uncle's bid on the project - the lowest, at half a million credits."

"You're not telling me anything I don't already know," Zed gritted.

But the Rithan would not be silenced. "Your uncle, through you've never heard of him, was quite famous - or infamous, shall we say - as a crafty trader. He had a gift for buying low and selling high. He'd purchase rare earths and sell them for engine parts, and still turn a profit to buy more fuel or ale. He could walk into a bar, find out where cadcams or droids were sold, and fly there with pirates swooping down on all sides."

He tapped his upper lips. "Strange, that such a good pilot would crash. His death is still a mystery to us."

As his life was a mystery to his nephew. One day, I'll find out all I can about him, Zed vowed. But for now, he had to concentrate on fulfilling his uncle's contract.

Otherwise, it was back to the mines for him, forever. He would have lost everything he's gained - and more, since the law firm would attach his wages until the money they'd given his uncle was repaid. He would be nothing more than a bondsman.

It would take a long time to repay them on what a mineworker made - his lifetime, at least. And, under the law, if he ever had children, he would pass on his legacy of bitterness to them - as his uncle has passed on one of hope to him.

Magram pressed a button on the side of his convenience table. A drink pouch was dispensed. He nicked open the top and began to sip a fragrant, amber-colored liquid.

"Now, the construction of the colony is supposed to proceed in phases," he said. "They'll tell you what they want, and when. They'll order up more 'cryogens' when they need to thaw out more workers. The 'cryogens,'" he added, smiling slyly, "are stored in warehouses throughout all the system SunDog can reach. You won't have to pay for them, as you do all the other materials, but you do have to find them."

"And the colony's on Jondd?" Zed asked tersely, fuming at the superior attitude of


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this fat, useless Rithan.

"Yes. Somewhere. I seem to forget the location. But a man of your abilities should have no trouble finding it."

The message speaker flowed on. "Prepare for landing," a metallic voice announced, and Magram pressed a reply strip to show the message had been received.

The ramcruiser descended quickly, easily, like a butterfly.

Magram sighed. "That goodness I'm almost finished with this."

Zed ignored him, glancing out the window, but all he saw were the wide expanses of metal and gossamer wire of the spaceport. A few casual onlookers noted the plush craft he rode in, then went on with their work.

"It's in another section," the lawyer drawled, as if indulging a child. "Come along, now."

They walked through the spaceport, a robocap trailing behind with Zed's meager belongings. The cavernous hangars echoed with voices and the whine of a tablar drill, and the dull, low hum of a decelerating spacecraft that was landing nearby.

Then they turned the corner, and Zed stopped cold.

The SunDog stood before them.

She wasn't as big as he had expected, not the gleaming, modern ship he's imagined would jettison him into a new life. Her scarred sides told tales of pirate battles and the viewer ports in the turrets bore signs of laser fire. There was a spidery lacework of patches on her starboard side and oxide around some of the fittings.

But she stood proudly in the violights. Her lines were strait and true. She was a working ship, with lots of room for cargo and fuel. The hope she represented gleamed in his heart, and he tightened his hand around his uncle's will and Uniteller codes.

Who were you, that you did this for me? He wondered. Someday, I'll find out. But for now...

Magram sneered. "You can't even go as far as our ramcruiser in this heap. You may as well face it, miner. Accepting your inheritance can only mean failure. You wouldn't want your future family to suffer on your account, would you? Why don't you just hand SunDog over to us? I'll even give you a lift back home."

"No," Zed said, and for the first time he let his contempt for the Rithan show. "No. This is my ship now. I accept the terms of my uncle's will. I claim SunDog for myself."

The Rithan chortled. "Then hop aboard. You're on your own now. Your fate lies in your hands."


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INTRODUCTION
TO SUNDOG™

SunDog: Frozen Legacy ™ is a science fiction adventure game set in the Jebal Imperial Protectorate, a loosely-knit federation of planets. All action takes place within the Drahew Region, a cluster of twelve systems containing 18 inhabited planets. You, the player, may travel within cities, from city to city, from planet to planet, and from system to system. Action takes place on several different scales, from sitting in the pilotage of your star freighter to driving across continents.

As the game opens, you have just inherited a one-man star freighter - the SunDog - from an uncle who died under mysterious circumstances. You also inherited the contract he signed to aid in the building of a colony for a religious group. You have three tasks to perform. First, you have to find where the colony (named "Banville") is located. All you know is that it is somewhere on the planet Jondd. Second, you need to find, buy, and deliver all the goods needed to complete construction of the colony (your uncle was given the money necessary). Third, you need to locate the cryogenically-frozen colonists ("cryogens"), who are located in wherehouses scattered all over the Drahew Region, and transport them to the colony as they are required.

Several obstacles await you in your efforts. First, you know almost nothing about the trading business, and so you must learn what is a good deal and what isn't. Pirates will attack you with hopes of forcing you to jettison your cargo, and muggers in the city will seek to take away your cash. You'll have to buy fuel and spare parts for your ship and have repair work done when your hull is damaged. And, of course, you have to eat and sleep.

As the game starts, you have just entered the SunDog via the airlock. You have never been on a freighter before, much less flown one. They're supposed to be foolproof - and you're prepared to put that to the test. Now, if you can just figure out where to buy fuel and cargo...


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PLAYING SUNDOG™

Start-Up and Playing Sundog
Follow these instructions to get started playing Sundog.
1. Turn the computer power switch off.
2. Insert the TOS disk (label up and cut corner forward) into drive A.
3. Turn on the computer and wait until the "Desktop" appears. (see ATARI ST manual for "Desktop" reference).
4. Remove the TOS disk from drive A and insert the Sundog Disk.
5. Move cursor until the arrow point is touching the "Floppy Disk A" picture.
6. Press the left mouse button twice in rapid succession (double click). A window should appear containing a picture (icon) labeled, "SUNDOG.PRG". If it doesn't, repeat steps 4 and 5 until it does.
7. Move cursor arrow until the point is touching "SUNDOG.PRG" picture.
8. Press left mouse button twice in rapid succession (double click).
9. The Sundog title picture should appear on the screen in about thirty seconds.
10. Point the arrow to the box labeled "Play Sundog" and press the left mouse button.
Saving a Game in Progress
1. Pop up your "Character Status Window", see page 10.
2. Point the arrow to the floppy disk picture (above the money bag) and press the left button. *
3. Point the arrow to "Save Game" and press the left button. *
4. Wait for the title picture to appear and remove the Sundog disk.
5. Turn off your computer.
* Note: You cannot save a game while you are inside a building or in your pod.
Starting a New Game
1. Turn the computer power switch off.
2. Insert the TOS disk (label up and cut corner forward) into drive A.
3. Turn on the computer and wait until the "Desktop" appears. (see ATARI ST manual for "Desktop" reference).
4. Remove the TOS disk from drive A and insert the Sundog Disk.
5. Move cursor until the arrow point is touching the "Floppy Disk A" picture.
6. Press the left mouse button twice in rapid succession (double click). A window should appear containing a picture (icon) labeled, "SUNDOG.PRG". If it doesn't, repeat steps 4 and 5 until it does.
7. Point the arrow to "Select Game" and press left button.
8. Sundog's librarian screen will appear.

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9. Before starting a new game you must either "Store" the current game into a library or "Delete" it. See either "Storing a Saved Game into the Library" or "Deleting the Game in Progress."
10. Point the arrow to "New Game" and press left button.
11. Spell out the name or your new character by pointing to the appropriate letters and pressing the left button at each letter.
Pressing the "up arrow" turns on and off the capital letter shift. Capital lock is on when the "up arrow" is white.
Pressing the right mouse button deletes the last letter typed.
Press the "+" box when name is complete.
12. Point the arrow to "Yes" and press left button.
13. Point the arrow to color bar of character attribute you want to raise r lower and press left button.
14. Point the arrow to either the up or down arrow and press the left button to raise or lower the attribute.
Note: You cannot go below 30 points (0 for luck). Also, you are limited by the pool of points shown at the bottom.
15. Adjust the various attributes as desired. Note: you may find yourself with several points left over that you cannot use depending on how you allocate the pool of points.
16. Press the right mouse button.
17. Point the arrow to "Done" and press left mouse button.
17a. Point arrow to "Yes" and press left button.
18. Point the arrow to "Play Sundog" and press left button.
Storing a Saved Game in a Library
1. Turn the computer power switch off.
2. Insert the TOS disk (label up and cut corner forward) into drive A.
3. Turn on the computer and wait until the "Desktop" appears. (see ATARI ST manual for "Desktop" reference).
4. Remove the TOS disk from drive A and insert the Sundog Disk.
5. Move cursor until the arrow point is touching the "Floppy Disk A" picture.
6. Press the left mouse button twice in rapid succession (double click). A window should appear containing a picture (icon) labeled, "SUNDOG.PRG". If it doesn't, repeat steps 4 and 5 until it does.
7. Point the arrow to "Select Game" and press left button.
8. Sundog's librarian screen will appear.
9. If you have already created a library disk, go to step 15.
10. Point the arrow to "Make Library" and press left button.
11. Remove the Sundog disk from drive A.
12. Put a new blank disk into drive A. Note: The tiny window in the left rear corner (viewed as the disk enters the drive) must be closed. Also, be advised that all information on this disk will be erased. Label this disk, "Sundog Library Disk."
13. Point the arrow to "Go Ahead" and press the left button.
14. Wait until the "Library Created" message appearers (3-4 minutes).
15. Point the arrow to "Go Ahead" and press left button.
16. Point the arrow to "Store Game" and press left button.

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17. Remove Sundog disk from drive A, unless Sundog disk has already been removed.
18. Insert Library disk into drive A.
19. Point the arrow to "Go Ahead" and press left button.
20. Wait until screen requesting the Sundog disk appears.
21. Insert Sundog disk into drive A.
22. Point the arrow to "OK" and press left button.
23. Screen will show "No Game in Progress."
Playing a Game Saved in a Library
1. Turn the computer power switch off.
2. Insert the TOS disk (label up and cut corner forward) into drive A.
3. Turn on the computer and wait until the "Desktop" appears. (see ATARI ST manual for "Desktop" reference).
4. Remove the TOS disk from drive A and insert the Sundog Disk.
5. Move cursor until the arrow point is touching the "Floppy Disk A" picture.
6. Press the left mouse button twice in rapid succession (double click). A window should appear containing a picture (icon) labeled, "SUNDOG.PRG". If it doesn't, repeat steps 4 and 5 until it does.
7. Point the arrow to "Select Game" and press left button.
8. Sundog's librarian screen will appear.
8a. If you are already playing a game you must store this game in a library before loading another library game. (see "Storing a Saved Game in a Library").
9. Point the arrow to "Load Game" and press left button.
10. Remove the Sundog disk from drive A.
11. Put library disk ito drive A.
12. Point the arrow to "Go Ahead" and pres the left button.
13. A window showing all or some of the games stored in the Sundog library will appear.
14. Point the arrow to the "up" or "down" arrows and press the left button to scroll the list of games up or down.
15. Keep scrolling until the game you want appears.
16. Point the arrow to the game you want to play and press the left button.
17. Wait until screen requesting the Sundog disk appears.
18. Insert Sundog disk into drive A.
19. Point the arrow to "OK" and press left button.
20. Point the arrow to "Play Sundog" and press the left button.
Deleting the Game in Progress
1. Turn the computer power switch off.
2. Insert the TOS disk (label up and cut corner forward) into drive A.
3. Turn on the computer and wait until the "Desktop" appears. (see ATARI ST manual for "Desktop" reference).
4. Remove the TOS disk from drive A and insert the Sundog Disk.
5. Move cursor until the arrow point is touching "Floppy Disk A."

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6. Press the left mouse button twice in rapid succession (double click). A window should appear containing a picture (icon) labeled, "SUNDOG.PRG". If it doesn't, repeat steps 4 and 5 until it does.
7. Point the arrow to "Select Game" and press left button.
8. The Sundog's librarian screen will appear.
WARNING! Once deleted, a game is gone forever. Make certain you really want to delete your game.
9. Point the arrow to "Delete Game" and press left button.
10. Point the arrow to "Yes" and pres the left button.
11. The Game window will now show "No Game In Progress."
Deleting a Game Saved in a Library
1. Turn the computer power switch off.
2. Insert the TOS disk (label up and cut corner forward) into drive A.
3. Turn on the computer and wait until the "Desktop" appears. (see ATARI ST manual for "Desktop" reference).
4. Remove the TOS disk from drive A and insert the Sundog Disk.
5. Move cursor until the arrow point is touching the "Floppy Disk A" picture.
6. Press the left mouse button twice in rapid succession (double click). A window should appear containing a picture (icon) labeled, "SUNDOG.PRG". If it doesn't, repeat steps 4 and 5 until it does.
7. Point the arrow to "Select Game" and press left button.
8. Sundog Librarian screen will appear.
8a. If you are already playing a game you must store this game in a library before loading another library game. (see "Storing a Saved Game in a Library").
WARNING! Once deleted, a game is gone forever. Make certain you really want to delete your game.
9. Point the arrow to "Load Game" and press left button.
10. Remove Sundog disk from drive A.
11. Put Library disk into drive A.
12. Point the arrow to "Go Ahead" and press left button.
13. A window showing all or some of the games stored in the Sundog library will appear.
14. Point the arrow to the "up" or "down" arrows and press the left button to scroll the list of games up or down.
15. Keep scrolling until the game you want appears.
16. Point the arrow to the game you want to play and press the left button.
17. Wait until screen requesting the Sundog disk appears.
18. Insert Sundog disk into drive A.
19. Point the arrow to "OK" and press left button.
20. Wait until game appears in the window.
21. Point the arrow to "Delete Game" and press the left button.
22. Point the arrow to "Yes" and press the left button.
23. The Game window will now show "No Game In Progress."

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MOUSE CONTROL

The mouse controls every action in SunDog. The keyboard is never used. The mouse controls a pointer (+) or an arrow on the screen. Think of the pointer as an imaginary fingertip. Moving the pointer over an imaginary button on the screen and pressing the left button on the mouse will "push" the button on the screen.

The pointer also guides movement. Pressing the left button will move "you" toward the pointer.

The left button is the ACTION button
It causes the pointer to "press" a screen button, pick up an object, select a designation, or makes your game character "walk."

The right button is the BACK UP button
Sometimes pressing a screen button will select a suboption. Here, the right button will go back to the previous option. If there is no option to go back to, the right button will show your personal status and possessions.


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ZOOMACTION™
WINDOWS

When required, a ZoomAction™ window will pop up to show local detail. For example, pressing the left button while your character is visible in the ship or on the ground will pop up the character status window. Within this window you can manipulate or examine the objects you are carrying, check the time, rest, etc. Other ZoomAction windows show the contents of lockers on the ship or let you effect repairs in SunDog's engineering bays.

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GROUND MOVEMENT

Press the left button to walk toward pointer.

Release the right button near pod, ship or doorway to enter.


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SHIPBOARD MOVEMENT

Press the left button to start moving toward the cursor. Hold the left button down to continue moving. Guide your character by moving the mouse.

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Engineering Bays
The Sundog has 6 engineering bays, one for each major subsystem. Warp Drives, Sub-C Engines, Guns, Shields, Tactical, and Pilotage.
Each system is divided into four lines. The status of each line is shown by an indicator. Green means fully operational, yellow and red show reduced capacity, and black is dead.
Total system capacity shows as a vertical bar.

Ship's Stores and Locker
The ship's stores and ship's locker hold objects not in use.

Pod Locker
The pod locker shows what cargo (if any) is currently in the pod. The pod can hold up to two (2) loads of cargo at any time. You can also store auxiliary fuel in place of either or both loads of cargo. The SunDog will then refuel itself (1 load = 1 complete refuelling) should it run out of fuel at any time.
The pod also has a storage area capable of holding up to 10 objects.


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NAVIGATION

3D Star Map Display
Select destination with cursor. Blue box shows current location. After selection, the red box shows destination. Circle size shows Z axis distance. Press the left button to select, again to verify, or the right button to cancel. Will auto verify after short delay if you don't cancel.

Star System Map
The ship image shows your current location. Plus signs (+) show warp points. Planets show as solid dots along orbit circles. Select destination with cursor and press the left button to select, then again to verify or press the right button to cancel. Will auto verify after short delay if you don't cancel.

Planetary Map
Cities show as white squares. If ship has landed it will show next to a city square. Ship in orbit shows in upper right corner. Select destination with cursor and press the left button. Press again to verify or press the right button to cancel. Will auto verify after short delay of you don't cancel.


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PILOTAGE
TACTICAL DISPLAY

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BANKING

Each star system in the Drahew Region has an independent banking system. Funds can be transferred to another system, but not from another system. Proceeds from the sale of goods in an exchange are deposited in the local bank where they are available for transfer or withdrawal. When transferring funds be careful to keep track of which system you transfer the money to. Also, remember to withdraw funds before leaving a system if you don't know where to transfer them. All banking is done at automated Unitellers which are located in all cities.


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TRADE EXCHANGE

Cargo is bought and sold at exchanges located in each city. Price is a function of local supply and demand. Each exchange has a quote ticker which shows current trade prices. When buying goods, the purchase price is taken first from funds on deposit in the local bank and, if not enough, from cash you have on hand. When selling goods all preceds are deposited in the local bank. Purchased goods can be stored in warehouses attached to each exchange and picked up later.


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HINTS

Your survival depends upon your skill at trading. Keep track of where you can buy goods at a good price and where you can sell them for profit. When starting out carry an extra load of fuel as cargo. Later, when you learn the ropes, you can maximize your profit by carrying two loads of cargo.
Take good care of your ship. Damaged systems tend to use more fuel than necessary. Check for hull damage in the pilotage status display and get it repaired as soon as possible. Shunts are good for quick repair of a damaged system. However, shunts don't work as well as genuine replacement parts.
The Drahew Region is very large with over 50 cities on 18 different planets. Keep track of what is where with maps or notes so that you can efficiently find your way around.
Explore the various cities to see what goods and conveniences are available. However, it might be a smart idea to pack a sidearm and shield if you are on foot.
Be creative! Like any good adventure game, there are more ways to solve a given problem than you may first think.
Remember to rest, get plenty of food, and take care of your health if you get hurt. If you continue to go without sleep you may collapse from exhaustion. Ship transit time to and from warp points is a good time to catch a few winks. Your ship alarm will alert you if pirates appear.

Inside Back Cover
LIMITED WARRANTY
FOR DISK MEDIA

FTL Games/Software Heaven Inc. warrants to the original purchaser of this computer software product that the recording medium on which the software programs are recorded will be free from defects in materials and workmanship for ninety days from the date of purchase. Defective media that has not been subjected to misues, excessive wear, or damage due to carelessness and that is returned during that ninety day period will be replaced without charge.
Following the initial ninety day warranty period, defective media will be replaced for a replacement fee of $6.00. The detective media should be returned to:
P.O. Box 112489
San Diego, CA 92111

SOFTWARE COPYRIGHT

The enclosed software program is copyrighted. It is against the law to copy any portion of the software on disk, cassette tape or another medium for any purpose other than personal convenience. It is against the law to give away or resell copies of any part of this software. Any unauthorized distribution of this product deprives FTL Games/Software Heaven Inc., and their authors of their deserved profits and royalties. FTL Games/Software Heaven Inc., will seek full legal recourse against violators.

Copyright © 1998-2002 Ian Hadfield. All material copyrighted to Atari and FTL belongs to Atari and FTL.