Sundog Ship Parts

Standard Parts
Name Picture Price (CR) Placement Total Purpose Notes
Shunt 60-156 Almost anywhere Temp. replacement for a dead part Cannot replace a Control Node. Player starts with 6
Cyryofuse 90-234 Guns, Shields, Sub-C 12 ?
J-Junc Module 155-403 Pilotage (x2), Tactical 12 Switching Circuit
Photon Bridge 260-676 Guns, Tactical, Warp 12 ?
Scanner 425-1700 Pilotage, Tactical 8 Searches the ground for the starport
Flux Modulator 575-3680 Shield (x2), Sub-C, Warp 16 ?
Plasma Tube 710-1278 Guns 4 ?
S/T Distorter 1719-2292 Sub-C, Warp 8 ? S/T = Space / Time
Control Node 2295 First slot in all bays 24 To run the system Cannont be fixed
with a shunt
Special Parts
Cloaker Cloaker 5,000 Replaces a Cyryofuse
in the shield system
1 Makes you invisible (cloaked) to pirates Uses a lot of fuel.
Buy on Wormed.
Concentrator Concentrator 14,000-19,600 Replaces a Photon Bridge
in the Guns system
4 Increases the dammage of the laser The more you have the more damage is done.
Buy on Wormed.
Ground Scanner Ground Scanner 9,000-12,000 Replaces a Scanner in
the Pilotage system
1 Makes you able to land at non-starport cities Fly from city to city.
Buy on Wormed.
De-Cloaker De-Cloaker 15,975-21,300 Replaces a J-Junc
in the Tactical system
1 Makes cloaked pirates visible Buy at the colony after round 2.
Autoslew ? ? 1 Centers pirates on the desplay Not sure where to buy.
Jump Booster ? ? ? Enables ship to warp to Enlie Buy at the colony after round ??.

Copyright © 1998-2002 Ian Hadfield. All material copyrighted to Atari and FTL belongs to Atari and FTL.